NEW OPENING

SENIOR TECHNICAL ARTIST

NEW OPENING

SENIOR TECHNICAL ARTIST

NEW OPENING

SENIOR TECHNICAL ARTIST

Drop Fake Inc. is a dynamic and innovative game development company dedicated to creating top-tier mobile gaming experiences. We are seeking a passionate and experienced Senior Technical Artist to join our team and play a pivotal role in the development of our exciting new mobile fighting game, built on the Unity engine.


The Senior Technical Artist will act as a bridge between the artists and engineers. They will use their technical eye towards high visual fidelity asset optimization. The main areas of responsibilities include art production workflows, tools, pipelines, asset optimization/integration, character rigging, and brilliant shader development.

ABOUT YOU

  • You are enthusiastic about process optimization, performance budgets, and finding solutions to improve art production workflows, tools, pipelines, and asset integration.

  • You have experience in animation pipelines, understanding skeletal animations, bone optimizations, and tools commonly used for animations.

  • You have proven excellence in technical art execution and workflows using Maya, MotionBuilder, Substance, Unity, and Zbrush.

  • You can effectively analyze game performance and memory across all of our release platforms using 3rd party tools, and internal tools.

  • You have experience optimizing 3d content, understanding how to achieve the desired results within the given performance budget.

  • You have strong knowledge of art creation pipelines, asset exporting, and process automation software.

  • You are proficient in identifying blockers and producing quality work within the technical constraints of the project.

  • You are a self-motivated individual who likes to collaborate and find creative solutions to realize artistic visions within the technical limits.

ABOUT US

We founded Drop Fake because we wanted to create a progressive games company characterized by autonomy, directness and free, open culture. Our commitments:

  • Salaried employees will be granted stock options and as such are owners of the company.

  • We offer non-accrual vacation, which means you take time off when you need it!

  • We are a fully distributed and remote first team. 

  • We trust everyone to own their craft and execute efficiently so that we stay focused on achieving our goals together.

  • Side hustles - It’s ok to work on your own projects!

Drop Fake is an equal opportunity employer and we encourage applications from all qualified individuals. We are committed to a diverse, creative, and fun-loving workplace!

Drop Fake Inc. is a dynamic and innovative game development company dedicated to creating top-tier mobile gaming experiences. We are seeking a passionate and experienced Senior Technical Artist to join our team and play a pivotal role in the development of our exciting new mobile fighting game, built on the Unity engine.


The Senior Technical Artist will act as a bridge between the artists and engineers. They will use their technical eye towards high visual fidelity asset optimization. The main areas of responsibilities include art production workflows, tools, pipelines, asset optimization/integration, character rigging, and brilliant shader development.

ABOUT YOU

  • You are enthusiastic about process optimization, performance budgets, and finding solutions to improve art production workflows, tools, pipelines, and asset integration.

  • You have experience in animation pipelines, understanding skeletal animations, bone optimizations, and tools commonly used for animations.

  • You have proven excellence in technical art execution and workflows using Maya, MotionBuilder, Substance, Unity, and Zbrush.

  • You can effectively analyze game performance and memory across all of our release platforms using 3rd party tools, and internal tools.

  • You have experience optimizing 3d content, understanding how to achieve the desired results within the given performance budget.

  • You have strong knowledge of art creation pipelines, asset exporting, and process automation software.

  • You are proficient in identifying blockers and producing quality work within the technical constraints of the project.

  • You are a self-motivated individual who likes to collaborate and find creative solutions to realize artistic visions within the technical limits.

ABOUT US

We founded Drop Fake because we wanted to create a progressive games company characterized by autonomy, directness and free, open culture. Our commitments:

  • Salaried employees will be granted stock options and as such are owners of the company.

  • We offer non-accrual vacation, which means you take time off when you need it!

  • We are a fully distributed and remote first team. 

  • We trust everyone to own their craft and execute efficiently so that we stay focused on achieving our goals together.

  • Side hustles - It’s ok to work on your own projects!

Drop Fake is an equal opportunity employer and we encourage applications from all qualified individuals. We are committed to a diverse, creative, and fun-loving workplace!

Drop Fake is working on our first game. We are a remote-first games company founded in 2021. We are building a cross-platform strategy game that will be open and available to all.
  

The Senior Technical Artist will act as a bridge between the artists and engineers. They will use their technical eye towards high visual fidelity asset optimization. The main areas of responsibilities include art production workflows, tools, pipelines, asset optimization/integration, character rigging, and brilliant shader development.

ABOUT YOU

  • You are enthusiastic about process optimization, performance budgets, and finding solutions to improve art production workflows, tools, pipelines, and asset integration.

  • You have experience in animation pipelines, understanding skeletal animations, bone optimizations, and tools commonly used for animations.

  • You have proven excellence in technical art execution and workflows using Maya, MotionBuilder, Substance, Unity, and Zbrush.

  • You can effectively analyze game performance and memory across all of our release platforms using 3rd party tools, and internal tools.

  • You have experience optimizing 3d content, understanding how to achieve the desired results within the given performance budget.

  • You have strong knowledge of art creation pipelines, asset exporting, and process automation software.

  • You are proficient in identifying blockers and producing quality work within the technical constraints of the project.

  • You are a self-motivated individual who likes to collaborate and find creative solutions to realize artistic visions within the technical limits.

ABOUT US

We founded Drop Fake because we wanted to create a progressive games company characterized by autonomy, directness and free, open culture. Our commitments:

  • Salaried employees will be granted stock options and as such are owners of the company.

  • We offer non-accrual vacation, which means you take time off when you need it!

  • We are a fully distributed and remote first team. 

  • We trust everyone to own their craft and execute efficiently so that we stay focused on achieving our goals together.

  • Side hustles - It’s ok to work on your own projects!

Drop Fake is an equal opportunity employer and we encourage applications from all qualified individuals. We are committed to a diverse, creative, and fun-loving workplace!

JOIN US ON OUR JOURNEY

JOIN US ON OUR JOURNEY

We founded Drop Fake because we wanted to create a progressive games company characterized by autonomy, directness and free, open culture. Our commitments:

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