NEW OPENING
Drop Fake Inc is looking for a Client Lead to spearhead the technical foundation and client architecture for our new mobile fighting game. We need a seasoned engineering leader with deep Unity expertise and a track record of shipping complex mobile titles. In this role, you’ll balance high-level architecture with hands-on coding, collaborating across teams to turn creative concepts into a polished, scalable game.
ABOUT YOU
7+ years of professional mobile game development experience, with at least 3+ years in a Senior or Lead capacity shipping successful commercial titles.
Advanced knowledge of C# and standard Unity design patterns, with extensive experience managing server driven features and telemetry.
Strong understanding of mobile specific constraints, graphics pipelines (URP), memory management, and asset bundling/addressables.
Proficient with version control (Git) and automated build systems (Unity Cloud Build and/or GitLab CI/CD) tailored for mobile deployment.
3+ years experience with Unity Addressables and Unity Cloud Content Delivery (CCD), including asset bundling, remote content updates, catalog management, and live content deployment.
Background in developing live-ops driven games with real-time multiplayer or deep social infrastructure.
Familiarity with profiling tools (Unity Profiler, Xcode Instruments, Android Studio Profiler).
Architect, write, and maintain clean and reusable client-side code in Unity/C# that interfaces flawlessly with our proprietary backend engine.
Partner closely with the server team to implement network protocols, ensuring low-latency data synchronization, secure state management, and seamless real-time social features.
Diagnose and resolve complex client-side bottlenecks (CPU, GPU, memory, and bandwidth) to ensure exceptional frame rates and stability across a wide range of iOS and Android devices.
Work hand-in-hand with Producers, Creatives, and Product Managers to transform design and feature requirements into technical realities.
Oversee client build pipelines, technical app store submission requirements (App Store / Google Play), and live-ops technical deployment.
Own the client-side implementation and maintenance of Unity Addressables and Cloud Content Delivery workflows, ensuring efficient remote asset loading, catalog updates, content versioning, and live-ops content deployment.
ABOUT US
We founded Drop Fake to build a progressive games company defined by autonomy, honesty, and an open, inclusive culture. Our flat structure fosters self-organization, transparent communication, and shared responsibility. At the core of our approach is peer-driven accountability, where every team member plays an active role in shaping and owning our collective vision.
Our commitments include:
We are a fully remote studio spread across North American time zones.
We create a safe place for you to feel empowered to share your ideas.
It’s ok to work on your own personal projects!
Drop Fake is an equal opportunity employer, and we welcome applications from all backgrounds. We’re committed to fostering a diverse, inclusive, and fun-loving workplace.

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